@startuml
sprite $earth_oceania [48x48/16] {
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000000000000000000000000000000000000000000000000
000000000000000000158ACCCCA851000000000000000000
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0009FFFFFE2000000000000000000BFFFFFFF10AFFFF9000
0003FFFFFFE7359DC710000000002FFFFFFFFEDFFFFF3000
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00005FFFFFFFFFFFFFFFFB20000AFFFFFE2008FFFFF50000
00000DFFFFFFFFFFFFFFFFF967DFFFFFE2002EFFFFC00000
000003FFFFFFFFFFFFFFFFFFFFFFFFFF4002EFFFFF300000
0000008FFFFFFFFFFFFFFFFFFFFFFFFF402EFFFFF8000000
0000000CFFFFFFFFFFFFFFFE658FFFFFEBFFFFFFB0000000
00000001DFFFFFFFFFFFFFF6000BFFFFFFFFFFFD10000000
000000001DFFFFFFFFFFFFFA001DFFFFFFFFFFC100000000
0000000001BFFFFFFFFFFFFFFEFFFFFFFFFFFB0000000000
000000000007FFFFFFFFFFFFFFFFFFFFFFFF700000000000
0000000000002CFFFFFFFFFFFFFFFFFFFFB2000000000000
000000000000004BFFFFFFFFFFFFFFFFB400000000000000
000000000000000027BFFFFFFFFFFB710000000000000000
000000000000000000002567765200000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_EARTH_OCEANIA(_alias) ENTITY(rectangle,black,earth_oceania,_alias,FA6 EARTH_OCEANIA)
!define FA6_EARTH_OCEANIA(_alias, _label) ENTITY(rectangle,black,earth_oceania,_label, _alias,FA6 EARTH_OCEANIA)
!define FA6_EARTH_OCEANIA(_alias, _label, _shape) ENTITY(_shape,black,earth_oceania,_label, _alias,FA6 EARTH_OCEANIA)
!define FA6_EARTH_OCEANIA(_alias, _label, _shape, _color) ENTITY(_shape,_color,earth_oceania,_label, _alias,FA6 EARTH_OCEANIA)
skinparam folderBackgroundColor<<FA6 EARTH_OCEANIA>> White
@enduml